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Extra Spells (Electroblob’s Wizardry) Mod 1.12.2 by meldexun has added more spells to the game. Their quantity will depend on the optional dependencies that you have established.
Summary of Extra Spells (Electroblob’s Wizardry)
It’s easier to collect spells with the current addition.
Extra Alchemy (optional)
Potion Core (optional)
There are three types of spells that the creation has supplemented. Each of them contains different sorts.
Time Manipulator – reset the time from dawn to dusk
Vampirism – get stronger at night, evade the sun!
Super Jump – as a rocket launching into the sky
Potion Core Spells:
Advanced Return – teleport
Armor Piercing Missile – shoots a missile to decrease armor by 25%
Hunters Revenge – elevate the power of your arrows
Solid Core – reduce knockback
Extra Alchemy Spells:
Pacifism – slow every rival hitting you
Photosynthesis – refill your hunger when staying in the sunlight
For Electroblob’s Wizardry – 4.3.0 and later, utilize Extra Spells v1.2.0 or newer
For Electroblob’s Wizardry – 4.2.0 to 4.2.11, use Extra Spells v1.1.0 to v18.104.22.168
For Electroblob’s Wizardry – 4.1.4 and older, deploy Extra Spells v1.0.7 or older
Extra Spells (Electroblob’s Wizardry) is a magic mod that requires Minecraft Forge.
How to install Extra Spells (Electroblob’s Wizardry) Mod
- You have already installed Minecraft Forge.
- Locate the Minecraft application folder.
- On windows open Run from the start menu > type %appdata% > click Run.
- On mac open finder, hold down ALT > click Go then Library in the top menu bar.
- Open the folder Application Support > look for Minecraft.
- Place the mod you have just Extra Spells (Electroblob’s Wizardry) Mod downloaded (.jar file) into the Mods folder.
- When you launch Minecraft and click the mods button you should now see the Extra Spells (Electroblob’s Wizardry) Mod is installed.